Category: Story arc

The Kiriyama Family

When the game begins, the girls in Sebastian Kiriyama’s gang gather together and try and figure out how they are going to play the game. Soon, Sebastian himself joins and they decide the only way they can make it through is to play the game as it is intended. So the gang begins picking off other students who they come across and start making some distance in the game, until eventually the horror of what is occurring catches up with some of the girls. They know that Sebastian has a plan and their blind devotion to him results in a major turning point towards the end. Let’s just say not everyone can make it through to the end…

Meanwhile, girls from different social groups Mac and Laila join up, and try to hide and wait out the battle. This goes well until they start discussing two of mankind’s most contentious subjects, the existence of God, and, well, Justin Bieber.

While all of this is happening, best friends Adrix and Liesl have joined up and decide they can single-handedly put an end to all of the violence by convincing everyone to join forces and figure out a way out of the game. Of course, doing this reveals their hiding place.

And don’t forget about young Jezreel Batucan, who is hurriedly preparing herself for evacuation to a magical space ship that is coming to collect her and crown her a Galactic Princess.

Before the game finishes, each of these stories meet. And like I said, not everyone can make it through to the end…

WRITER: Sam Burns-Warr



Victor Vicente and Catherine “Kakai” Gail Bantagan; two students evenly matched in strength and ability, yet diametrically opposed in morality. While Victor sets out immediately to find Rhae Isadora del Prado, his one true friend and lifelong crush, to save her from their increasingly reckless and violent peers, Kakai, twisted by a life of abuse and juvenile delinquency, begins a sequence of baseless manipulations, steering her unsuspecting classmates toward gruesome deaths.

As the class numbers dwindle, Victor’s righteousness and Kakai’s penchant for anarchy will bring them circling closer and closer to one another, but will also force Kakai to reflect on her life of manipulation and barbarity, just as Victor will come to question the value of order and honour in a system where survival, at any cost, is the only currency.

They will encounter droves of wounded and warring classmates, each with ulterior motives, secret longings, deadly agendas and powerful weapons of their own, but Victor and Kakai must survive long enough to bring about their inevitable and savage confrontation.

WRITER: Jordan Prosser

The Third Man

Julius Francisco, the intelligent and witty Casanova, is one of the first students to find a safe hideout, where he begins to formulate a plan to escape the game and overthrow the government. If there was any student that could do it, it’s Julius. His problem solving skills are strong, and the vast knowledge acquired from his Uncle’s mentoring taught him that with the right intentions, good can overcome evil.

Julius’ best friend Lucky is the second player in our triangle. Lucky is a loyal friend, and deeply sensitive. After losing  sight of his high-school crush, and nearly getting killed, Lucky is re-united with Julius, and together, the two make plans to escape, forming a seemingly strong pact.

June is the third and final player in our triangle. After a dysfunctional relationship with Julius, June is emotionally wounded, eager for closure, and willing to do anything to survive. Using her feminine wiles and playing on Lucky’s sensitive nature, June pries her way into the boy’s hideout, easily rupturing their pact, and testing so-called ‘escape plans’, emotions, and long-buried insecurities. As time wears on, and students are slaughtered, isolation becomes a weakness, rather than a strength. Anticipation starts to get to our players, as outside the walls of their sanctuary, plans disintegrate in pools of blood. Pressure can only build to a breaking point as now, more than ever, three’s a crowd.

WRITER: Georgie McAuley

The Lighthouse Family

When the game begins, class vice-president Jessica Adriano and her best friend Rahel Marga del Rosario decide to assemble a group of students that they can trust. They gather together a group of seven girls (and one boy) and agree to protect each other from any outsider who tries to harm them. The group takes refuge in a house (which they dub the Lighthouse) and Jess takes charge, keeping everyone calm and trying to keep their panic and paranoia under control.

At first, everything seems alright, and the girls even manage to have a small party and play some Truth or Dare. However, when a trio of injured students (including new kid Datu Abellera) try to seek refuge in the Lighthouse, Jessica’s safe hideaway starts to rapidly unravel…

WRITER: David Finnigan